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Zone Chart
Zone1 (East end, hallway outside the chamber): Double doors leading in to the hallway can be shut and bolted from the inside of the chamber.:
OCCUPY: Midnorton

Zone2 (Eastern half of the audience chamber): This is the main floor of the chamber, where all of the cultists have convened. It is literally a throng of men, and so moving into Zone3 would require an AGI check of 25 or more to avoid being pulled down and trampled by the crowd:
OCCUPY: Valaren, Skyler

Zone3 (Western half of the audience chamber): Here there is a raised platform, where there is an altar beneath a giant golden statue that is suspended in mid-air.:
OCCUPY: Masked CULT LEADER, Pregnant woman, Artimus, Garvan

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 Carrying Capacity

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Lore Keeper
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PostSubject: Carrying Capacity   04.08.12 14:10

The "how much you can carry" system uses a point-based number allocated to what you're trying to carry.

Each point over your capacity that you carry takes -1 pip from your AGI score, to a minimum of 1D+0.

***NOTE: Chests may be used to carry extra things more easily, carried by 1 or 2 party members simultaneously***

Weapons

You may carry a total amount of weapons totaling 5 points.

2-handed Weapon: 3 points
1-handed Weapon: 2 points
Bow/Crossbow: 2 points

And a total amount of sidearms totaling 3 points.

Daggers: 1 point
Hand-Crossbow: 2 points

Armor

You may carry only 1 suit of armor on your person at any time, however for mounts/chests:
Leather - Chainmail armor : 4 points
Scale - Plate: 6 points


Gold

You may carry a maximum of 1000 gold on your person at any given time. Every increment of 100 gold afterwards incurs the -1 pip AGI penalty.

Misc

Other items of consideration will be up to DM discretion. Please note that I will be assigning penalties for not having backpacks and satchels, etc.

Mounts and Chests

Mounts are able to carry 13 points worth of loot, and up to 5000 gold pieces (in saddlebags)

Large chests may carry 10 pips
Medium chests may carry 7 pips
Small chests may carry 5 pips

Note: Chests must be carried, and if engaged in combat you must spend a round to drop the chest and draw your weapon.




Last edited by Lore Keeper on 24.10.12 11:54; edited 3 times in total
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Artimus

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Posts : 214
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Join date : 2012-07-10
Age : 33
Location : Ontario Canada

Character sheet
HP:
15/21  (15/21)
EXP:
1375/5000  (1375/5000)
WEAPONS:

PostSubject: Re: Carrying Capacity   07.08.12 9:13

YAY, logistics! Don't forgot to factor in armour weight, aerodynamics of haircut, jauntyness and Gravititation.
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Midnorton

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Age : 41
Location : North Carolina

Character sheet
HP:
16/16  (16/16)
EXP:
950/5000  (950/5000)
WEAPONS:

PostSubject: Re: Carrying Capacity   07.08.12 9:20

Guess, I won't be able to carry this with plutonium tipped rockets.

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PostSubject: Re: Carrying Capacity   14.08.12 17:54

lol
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PostSubject: Re: Carrying Capacity   04.11.12 21:48

bumpola
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